The report is the latest document offering full coverage of the impact of the COVID-19 outbreak on the Video Games market. The global health crisis has affected nearly every aspect of this business vertical, alongside adversely impacting the global economy. The research report encompasses the serious effects of the coronavirus pandemic on the Video Games market and its impact on the key market segments. It further gauges the impact of the COVID-induced restrictions on the leading market players, supply chains, and distribution channels.
The Video Games Market is a vibrant and rapidly expanding sector within the global entertainment industry. This market encompasses a wide array of platforms, including consoles, personal computers, and mobile devices, and spans numerous genres, from action and adventure to sports and simulation. The market also includes various business models, such as premium games, free-to-play games, and subscription services.
The global video games market size was USD 221.30 Billion in 2022 and is expected to register a steady revenue CAGR of 13.0% during the forecast period, according to latest analysis by Emergen Research. One of the key drivers of the Video Games Market is the increasing penetration of internet connectivity and smart devices worldwide. This has made video games more accessible to a broader audience, contributing to the market's growth. Additionally, the ongoing advancements in technology have led to the development of more immersive and engaging gaming experiences, further fueling demand.
However, the Video Games Market also faces certain restraints. The high cost of game development, particularly for AAA titles, can be a significant barrier for many companies. Additionally, the market is highly competitive, with numerous players vying for a share of the consumer's attention and wallet. The issue of video game addiction and its potential negative impacts on mental health is another concern that could potentially limit the market's growth.
Despite these challenges, several factors are contributing to the continued expansion of the Video Games Market. The ongoing COVID-19 pandemic has led to increased demand for home entertainment options, including video games. Furthermore, the rise of esports and the increasing acceptance of video games as a legitimate form of entertainment and even a professional pursuit are also driving market growth.
Government statistics underscore the significance of the Video Games Market. According to a report by the U.S. Bureau of Economic Analysis, the video game industry contributed $11.3 billion to the U.S. GDP in 2020. Furthermore, a study by the Entertainment Software Association found that the industry directly and indirectly supported over 429,000 jobs in the U.S. in the same year.
In terms of global statistics, a report by the United Nations Conference on Trade and Development (UNCTAD) noted that the global video game industry saw a 20% increase in sales in 2020, reaching a total of $159.3 billion. This makes the video game industry larger than the global movie and North American sports industries combined.
The study offers comprehensive coverage of the qualitative and quantitative analysis of the Video Games market along with crucial statistical data about the Video Games market. The research study provides historical data and offers accurate forecast estimation until. The report also profiles established and emerging players of the market, covering the business overview, product portfolio, strategic alliances, and business expansion strategies.
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The report also offers key insights about top companies in the market along with a thorough SWOT analysis, Porter’s Five Forces analysis, and feasibility analysis to offer competitive edge to the readers. The report focuses on the recent trends, major challenges and opportunities, and limitations pertaining to the ongoing pandemic.
Key Points of Video Games Market:
- Extensive coverage of the analysis of the Video Games market
- Key insights into the regional spread of the industry in key geographies
- Radical insights into the vital market trends; both current and emerging trends, and factors influencing the growth of the market
- Comprehensive coverage of the impact of the COVID-19 pandemic on the overall growth of the Video Games market
- Complete data about the key manufacturers and vendors in the Video Games market
The SWOT analysis and Porter’s Five Forces Analysis are some of the most important components of this report that provide insight into the highly competitive environment of the industry. A detailed analysis of the global Video Games market is presented in the report, including North America, Europe, Latin America, Asia Pacific, and Middle East Africa. Aside from revenue growth drivers restraints, production consumption patterns, changing consumer preferences, and stringent regulatory standards, this report also examines other key aspects of regional markets.
The report also discusses the key players involved in the market such as
Epic Games, Inc., Microsoft Corporation, Ubisoft Entertainment, Nintendo, Sony, Gameloft, BLIZZARD ENTERTAINMENT, INC., TENCENT HOLDING LIMITED, Electronic Arts Inc., and Take-Two Interactive Software, Inc
Valuable Market Insights:
- The report highlights the latest trends observed in the consumption pattern of each regional segment.
- Extensive market segmentation included in the report helps better understand the revenue and estimated growth of the individual regions.
- The report throws light on the historical and current market scenarios and provides a concise year-on-year growth rate of the global Video Games market.
- The report further entails the current market trends, technological advancements, revenue growth, and other aspects affecting market growth.
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The report bifurcates the Video Games market on the basis of different product types, applications, end-user industries, and key regions of the world where the market has already established its presence. The report accurately offers insights into the supply-demand ratio and production and consumption volume of each segment.
Regional Analysis:
The report sheds light on the region expected to dominate the Video Games market in the coming years. The report estimates the market size in terms of volume and value and offers an accurate estimate of the market share each region is anticipated to hold during the forecast period. The report analyzes the spread of the Video Games market in key geographies covering North America, Latin America, Europe, Asia Pacific, and Middle East Africa. The regional analysis offers an idea about the production and consumption pattern, import/export, supply and demand ratio, revenue contribution, market share and size, and the presence of prominent players in each region.
Video Games Market Segmentation:
Game Play Outlook (Revenue, USD Billion; 2019-2032)
- Single Player
- Multi-Player
Platform Outlook (Revenue, USD Billion; 2019-2032)
- Mobile
- PC
- Console
Genre Outlook (Revenue, USD Billion; 2019-2032)
- Action
- Adventure
- Arcade
- Indie
- Racing
- Shooting
- Role Playing Games (RPG)
- Sports
- Strategy
- Puzzles
- Others
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Additional information offered by the report:
- Along with a complete overview of the global Video Games market, the report provides detailed scrutiny of the diverse market trends observed on both regional and global levels.
- The report elaborates on the global Video Games market size and share governed by the major geographies.
- It performs a precise market growth forecast analysis, cost analysis, and a study of the micro- and macro-economic indicators.
- It further presents a detailed description of the company profiles of the key market contenders.
The report focuses on current and future market growth, technological advancements, volume, raw materials, and profiles of the key companies involved in the market. The report provides valuable insights to the stakeholders, investors, product managers, marketing executives, and other industry professionals.
Global Video Games market Report – Table of Contents:
- Chapter 1 includes the global Video Games market introduction, followed by the market scope, product offerings, growth opportunities, market risks, driving forces, and others.
- Chapter 2 broadly categorizes the Video Games market on the basis of geography, and determines the sales, revenue, and market shares of each region over the estimated period.
- Chapter 3 elaborates on the competitive outlook of the Video Games market, focusing on the major manufacturers and vendor landscape.
- Chapter 4 exhaustively studies the key manufacturers of the Video Games industry, along with their anticipated sales and revenue shares.
- Chapters 5 includes market segmentation based on product type, application range, and market players.
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